Monday, April 28, 2014
Tuesday, April 22, 2014
Project 12 Participation
After gathering constructive criticism from my peers on my project 11 deliverable story board I have noticed some aspects that could use changing. I need to add more line segments into my stick figures; I could draw better hips, shoulders, and joints. I could also demonstrate some fighting motions in addition to the jumping actions. Lastly, the position of the figure and floor could be more consistent.
Thursday, April 17, 2014
Project 11 Deliverable.
My stick figure game is a platform game where the player controls a ninja-like stick figure. The player is able to run, and jump and has 2 attack keys. As the player runs in the same direction the player continues to gains speed up until a cap. After jumping into the air once, the player is able to click the jump key again to push off a wall to get to new heights. The player has a melee attack and can obtain throwing shurikens throughout the game. The player's weaknesses are ninja NPCs. The player is challenged by facing difficult terrain layouts where tactical jumps are needed to be made. The last weekness is time; the player has a limited time to defeat NPCs, clear obstacles, and make it to the chest at the end of the level.
Tuesday, April 15, 2014
Project 11 Participation
John Aromando: The texture on the narrow section of the wall looks distorted. The bit maps does help a little bit. Maybe light just specific areas rather than one large overhead light.
Brian: There is no floor to the maze.The walls look very rough and realistic in a few views. The last view looks very unrealistic; i think it is because there is no contrast on the wall edges.
Matt F: Only half of the floor is lit. The wall texture is distorted, especially on the tops.
Brian: There is no floor to the maze.The walls look very rough and realistic in a few views. The last view looks very unrealistic; i think it is because there is no contrast on the wall edges.
Matt F: Only half of the floor is lit. The wall texture is distorted, especially on the tops.
Project 11 Research
The player is capable of obtaining martial arts weapons and has different dashing and slashing attacks.
Tuesday, April 8, 2014
Project 10 Participation
Chris Yowen:
No texture distortion
Yes, the wall is realistic. It looks 3d and like it has a rough surface.
The lighting needs the most work. The whole image is very dark.
The bump map adds to the realistic.
No texture distortion
Yes, the wall is realistic. It looks 3d and like it has a rough surface.
The lighting needs the most work. The whole image is very dark.
The bump map adds to the realistic.
Sunday, April 6, 2014
Tuesday, April 1, 2014
PROJECT 9-Participation
Chris Yowen: unnecessary light purple pixels on the right face. You should dither over the back lines. The dithering doesn't make it look shaded.
John A: The perspective angles are a little off. Also, the dithering doesn't seem to follow a pattern; it just looks like the different shades are blotched in at random in some areas.
John A: The perspective angles are a little off. Also, the dithering doesn't seem to follow a pattern; it just looks like the different shades are blotched in at random in some areas.
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